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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Jaime Vives Piqueres" <jai### [at] ignorancia org> schreef in bericht
> news:47bd52c9@news.povray.org...
> >> The stone texture is now a complex layering of Jim Charter's
> >> StainedStones macro, Meothuru's corrosion texture, and my own lichen
> >> texture. Forget - for the time being - the need for better radiosity
> >> settings and a finer aa. All in due time.
> >
> > Then I think it looks promising... with better radiosity and aa it
> > surely will look impressive. The texture looks right, perhaps each block
> > needs it's own "gradient y" dirty layer on top. Also, have you tried a
> > much lower point of view?
>
> the blocks have this gradient (Jim's macro) but it is now somewhat obscured
> by Meothuru's texture (although that one is semi transparant) I shall see
> what I can do.
>
Looking good! I think this texture is a great improvement!
Actually, I would use a slope pigment shifted somewhere between y and x (or
both) so that it appears that dirt has accumulated on top and in the flutes in
the direction wind has blown it.
Also, I really think you need to use some isosurfaces to difference out broken
chunks of your columns. I think that would add a lot of realism to the scene.
And, just a personal opinion, but I feel like the flutes are a bit too deep.
What would it look like if the flutes were shallower but wider?
-- Kirk
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